ABOUT PASTOPIA
A 3D open-world adventure game for all to learn AI and coding skills at warp speed!

Team Size

Employment Duration
Game Info
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Genre: 3D, Open World, Sci-Fi Fantasy, Education, Puzzle
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Team: About 13 members in the development team.
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Tools: Unity, Adobe Photoshop, Adobe Premiere Pro, Audacity, Miro, Sketchup, Google Docs, Slides and Sheets


Game Engine

Platform
Game Description
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Pastopia is an open-world puzzle adventure game about loss and redemption. Begin your journey as Korii, a Wanderer of Forgotten Realms, intent on restoring secrets to once-forgotten lands that held meaning to a civilization lost.
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You'll traverse expansive landscapes, solve intriguing puzzles and unlock surreal memory dimensions that will equip you with the coding skills you need to restore this once sophisticated and grandiose civilization to its former glories.
Winner of Best Game Technology at the SEA Game Awards 2024
Summary of My Contributions

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Helped built and develop the level design of the Tutorial Area and Temple Grounds of the game.
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Develop the design of Thala Dam to teach players new topic of coding, as well contribute in designing new level feature and mechanic in this area.
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Drafted and help the development of multiple UI and UX in the game.
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Help storyboard and contribute in the creation of multiple cutscenes in the game.
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Documented various aspect of the game design for recording purposes
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Documented and develop the economy and progression system in the game
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Develop and contribute in the game and level design in Thala area and Damir area (Sea Stacks and the Tower).
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Conceptualized and develop the design of the companion feature and system in the game.
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Assisted in SFX and audio design in the game.
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Helped QA and report bugs in the game.
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Notable Design Contribution
Helped in contributing and developing the game and level design in multiple places in Thala (first area of the game). As this game is meant to teach coding and the first area is sort of the introduction chapter to it, I helped design levels and structures that allowed to act as fun puzzles for the player to solve but also acts as problem question that help teach and guide player to solve the puzzle through coding.


Design and conceptualized puzzles and structure used in the first and second area of the game where it still promotes and encourage player to learn and code to solve puzzles but also able to be fun in the more conventional gameplay way of puzzle-solving such as adding elements from platformer, jigsaw puzzle, match 3, and other game elements into teaching coding.
Designed and conceptualized architecture and structures that were used in the level and puzzle design as the game has a theme of restoration, I helped in designing the gameplay to fit the game theme of player using coding to create structures to restore parts of the world.
